Elizabeth Owens holding her red Harpsicle on the coastline of Scotland, smiling up toward the sky
(eli)zabeth Owens

harpist, transmedia artist,

Multi-instrumentalist

producer & educator

About me

(According to Chat GPT)

I am a myth-weaving, harp-strumming spellcaster of the artistic multiverse β€” part pixel-sorceress, part bardic time alchemist β€” building sacred systems out of chaos and turning the mundane into magic. With one hand in a jar of calligraphy pens and the other on a MIDI controller, I’m constantly dancing between deep emotion and divine mischief, chasing clarity through creative magic. I’m fiercely thoughtful, comically honest, and tender to the core, even when the inner dragons (perfectionism, narcolepsy, self-doubt) try to hijack the quest.

Music give voice to the secret, time-unbound world hidden beneath the stories of the mind, showing me things I can’t see until months and years later. I practice honoring that muse - undressing emotionally onstage to re-connect with that sacred and primal connection I believe we all crave within and between our Selves. I practice showing my wounds with grace, moving through overwhelm with humor, and listening to the inner death-screams with a poetic ear and a glitchy determination that somehow, always, loops back to beauty.

I don’t just want a life that works β€” I want one that sings.

knock knock

Knock Knock is a 15-track visual album that explores themes of recovery, spiritual reflection, self-compassion and the hero’s journey.

Alchemical Experiences

Artful experiments in time based media & emerging technologies

β€œLayperson” was created by feeding images of smoke through AI style transfer programs Night Studio Cafe and eBsynth onto video footage of (Eli)zabeth singing. Additional editing was done to enhance visual pacing and bring out the haunting beauty of the AI renderings.

β€œReceiver” combines AR (augmented reality) filters with opacity layering to explore themes of technological and psychological oversaturation. Shot in a single take.

Created in the height of the COVID-19 lockdown, β€œOnce in a While” was improvised in one take using PhotoBooth and remixed/edited over the course of two hours using scanned collage assets and creative commons stock video textures.

β€œHospitality” is an audio-visual collage that combines improvised choreography, scanned magazine cuttings from home & garden magazines, color mattes, video textures, and field recordings of water to evoke and encourage experiences of inward reflection, emotional synthesis, and self-compassion.

Inspired by 8-bit indie games like Celeste and Stardew Valley, β€œCliffside” is all about climbing, striving, persevering, but never quite reaching the next level. All visual elements were created in Adobe Photoshop and edited using Premiere.

β€œPatience” is a game. Created in Unity by (Eli)zabeth Owens, β€œPatience” allows players to fly through a darkened world with no objective or destination. The music video combines POV capture of gameplay with POV footage of Owens performing the song on piano, serving serious piano-spaceship vibes. Play the game here: https://eliowens19.itch.io/patience

β€œOnly Human” was generated using the spectrogram tool in Chrome Music Lab, a tool I often use as a music educator to help kids understand sound as a material object. Audio of the song was fed into the spectrogram and a video capture was taken. From there, the visuals were processed using VR/360 editing tools and overlayed with a profile silhouette of (Eli)zabeth using a track matte.

This piece was generated using AI-based style transfer via the software eBsynth. Using a single frame drawn by Eli, we mapped this image onto video footage of them performing the song and let it destroy itself over the course of the performance, embracing the β€œbugs” and β€œglitches” of the output.

β€œBeware” is a simple meditation on movement and digital reflection. Choreographed and shot in one take (i.e., improvised) and edited entirely in Adobe Premiere.

Inspired and necessitated by lockdown, β€œOversoon” goes meta with Zoom. Using Zoom’s virtual background feature, we created a video background of the performance space and recorded, in Zoom, a choreographed performance of the song with the virtual background. Once I start moving through the space, the real background/space starts to peek in through the virtual mask, begging the viewer to question what is real and what is virtual.

β€œPotion” explores the tender and vulnerable iterations of addiction recovery. Just as recovery takes repeated processing and deep listening, the one-take performance footage for β€œPotion” was repeatedly layered and run through VDMX (video projection and remixing software). While the software’s effects couldn’t be predicted, they could be experienced, reflected upon, and gently massaged into a beautiful whole.

β€œDay One” is a culmination of lessons learned from every technology and medium used in Knock Knock. It combines 8-bit animation, tracking mattes, AI style transfer, and one-take performance with a paradoxically raw and stripped-down musical performance.

LIVE PERFORMANCE