
(eli)zabeth Owens
harpist, transmedia artist,
Multi-instrumentalist
producer & educator















About me
(According to Chat GPT)
I am a myth-weaving, harp-strumming spellcaster of the artistic multiverse β part pixel-sorceress, part bardic time alchemist β building sacred systems out of chaos and turning the mundane into magic. With one hand in a jar of calligraphy pens and the other on a MIDI controller, Iβm constantly dancing between deep emotion and divine mischief, chasing clarity through creative magic. Iβm fiercely thoughtful, comically honest, and tender to the core, even when the inner dragons (perfectionism, narcolepsy, self-doubt) try to hijack the quest.
Music give voice to the secret, time-unbound world hidden beneath the stories of the mind, showing me things I canβt see until months and years later. I practice honoring that muse - undressing emotionally onstage to re-connect with that sacred and primal connection I believe we all crave within and between our Selves. I practice showing my wounds with grace, moving through overwhelm with humor, and listening to the inner death-screams with a poetic ear and a glitchy determination that somehow, always, loops back to beauty.
I donβt just want a life that works β I want one that sings.

knock knock
Knock Knock is a 15-track visual album that explores themes of recovery, spiritual reflection, self-compassion and the heroβs journey.
Alchemical Experiences
Artful experiments in time based media & emerging technologies
βLaypersonβ was created by feeding images of smoke through AI style transfer programs Night Studio Cafe and eBsynth onto video footage of (Eli)zabeth singing. Additional editing was done to enhance visual pacing and bring out the haunting beauty of the AI renderings.
βReceiverβ combines AR (augmented reality) filters with opacity layering to explore themes of technological and psychological oversaturation. Shot in a single take.
Created in the height of the COVID-19 lockdown, βOnce in a Whileβ was improvised in one take using PhotoBooth and remixed/edited over the course of two hours using scanned collage assets and creative commons stock video textures.
βHospitalityβ is an audio-visual collage that combines improvised choreography, scanned magazine cuttings from home & garden magazines, color mattes, video textures, and field recordings of water to evoke and encourage experiences of inward reflection, emotional synthesis, and self-compassion.
Inspired by 8-bit indie games like Celeste and Stardew Valley, βCliffsideβ is all about climbing, striving, persevering, but never quite reaching the next level. All visual elements were created in Adobe Photoshop and edited using Premiere.
βPatienceβ is a game. Created in Unity by (Eli)zabeth Owens, βPatienceβ allows players to fly through a darkened world with no objective or destination. The music video combines POV capture of gameplay with POV footage of Owens performing the song on piano, serving serious piano-spaceship vibes. Play the game here: https://eliowens19.itch.io/patience
βOnly Humanβ was generated using the spectrogram tool in Chrome Music Lab, a tool I often use as a music educator to help kids understand sound as a material object. Audio of the song was fed into the spectrogram and a video capture was taken. From there, the visuals were processed using VR/360 editing tools and overlayed with a profile silhouette of (Eli)zabeth using a track matte.
This piece was generated using AI-based style transfer via the software eBsynth. Using a single frame drawn by Eli, we mapped this image onto video footage of them performing the song and let it destroy itself over the course of the performance, embracing the βbugsβ and βglitchesβ of the output.
βBewareβ is a simple meditation on movement and digital reflection. Choreographed and shot in one take (i.e., improvised) and edited entirely in Adobe Premiere.
Inspired and necessitated by lockdown, βOversoonβ goes meta with Zoom. Using Zoomβs virtual background feature, we created a video background of the performance space and recorded, in Zoom, a choreographed performance of the song with the virtual background. Once I start moving through the space, the real background/space starts to peek in through the virtual mask, begging the viewer to question what is real and what is virtual.
βPotionβ explores the tender and vulnerable iterations of addiction recovery. Just as recovery takes repeated processing and deep listening, the one-take performance footage for βPotionβ was repeatedly layered and run through VDMX (video projection and remixing software). While the softwareβs effects couldnβt be predicted, they could be experienced, reflected upon, and gently massaged into a beautiful whole.
βDay Oneβ is a culmination of lessons learned from every technology and medium used in Knock Knock. It combines 8-bit animation, tracking mattes, AI style transfer, and one-take performance with a paradoxically raw and stripped-down musical performance.