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(eli)zabeth Owens
harpist, transmedia artist,
Multi-instrumentalist
producer & educator
What I Choose To Believe
I like to describe my work as transmedia alchemy. Through the care-ful processes of combination, distillation, and reverberation, the raw materials of experience (improvised song, spontaneous video, poetic fragments, one-take performance, digital errors, psychological βglitchesβ) are transmuted into something beautiful and cohesive. An elixir that heals the soul.
My creation process is slow, intuitive, and experimental. It usually starts with a sound, or a theme that I build on through focused inquiry and experimentation (e.g., a sudden fascination with cave symbolism, or a reverberant melody I hear in my dreams). By setting aside time to listen and follow these dream-objects when they call, I am opened to a wider net of experience. By adding to, rearranging and re-experiencing these objects in new contexts, I become a player in the dreamscape and come to a deeper level of spiritual understanding through my engagement. Both I, and the object(s), are transformed.
I find this work deeply therapeutic and have always thought of it as such. The themes I am called to explore are personal, and include addiction, queer identity, disability, and mental illness. My practice, more than anything, helps me heal my own wounds. While I can only speak for myself, I believe we are all interconnected in our pain and joy and that this work will speak to all levels of human experience for those who take the time to listen closely.
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UPCOMING SHOWS
beautiful things take time
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knock knock
Knock Knock is a 15-track visual album that explores themes of recovery, spiritual reflection, self-compassion and the heroβs journey.
Alchemical Experiences
Artful experiments in time based media & emerging technologies
βLaypersonβ was created by feeding images of smoke through AI style transfer programs Night Studio Cafe and eBsynth onto video footage of (Eli)zabeth singing. Additional editing was done to enhance visual pacing and bring out the haunting beauty of the AI renderings.
βReceiverβ combines AR (augmented reality) filters with opacity layering to explore themes of technological and psychological oversaturation. Shot in a single take.
Created in the height of the COVID-19 lockdown, βOnce in a Whileβ was improvised in one take using PhotoBooth and remixed/edited over the course of two hours using scanned collage assets and creative commons stock video textures.
βHospitalityβ is an audio-visual collage that combines improvised choreography, scanned magazine cuttings from home & garden magazines, color mattes, video textures, and field recordings of water to evoke and encourage experiences of inward reflection, emotional synthesis, and self-compassion.
Inspired by 8-bit indie games like Celeste and Stardew Valley, βCliffsideβ is all about climbing, striving, persevering, but never quite reaching the next level. All visual elements were created in Adobe Photoshop and edited using Premiere.
βPatienceβ is a game. Created in Unity by (Eli)zabeth Owens, βPatienceβ allows players to fly through a darkened world with no objective or destination. The music video combines POV capture of gameplay with POV footage of Owens performing the song on piano, serving serious piano-spaceship vibes. Play the game here: https://eliowens19.itch.io/patience
βOnly Humanβ was generated using the spectrogram tool in Chrome Music Lab, a tool I often use as a music educator to help kids understand sound as a material object. Audio of the song was fed into the spectrogram and a video capture was taken. From there, the visuals were processed using VR/360 editing tools and overlayed with a profile silhouette of (Eli)zabeth using a track matte.
This piece was generated using AI-based style transfer via the software eBsynth. Using a single frame drawn by Eli, we mapped this image onto video footage of them performing the song and let it destroy itself over the course of the performance, embracing the βbugsβ and βglitchesβ of the output.
βBewareβ is a simple meditation on movement and digital reflection. Choreographed and shot in one take (i.e., improvised) and edited entirely in Adobe Premiere.
Inspired and necessitated by lockdown, βOversoonβ goes meta with Zoom. Using Zoomβs virtual background feature, we created a video background of the performance space and recorded, in Zoom, a choreographed performance of the song with the virtual background. Once I start moving through the space, the real background/space starts to peek in through the virtual mask, begging the viewer to question what is real and what is virtual.
βPotionβ explores the tender and vulnerable iterations of addiction recovery. Just as recovery takes repeated processing and deep listening, the one-take performance footage for βPotionβ was repeatedly layered and run through VDMX (video projection and remixing software). While the softwareβs effects couldnβt be predicted, they could be experienced, reflected upon, and gently massaged into a beautiful whole.
βDay Oneβ is a culmination of lessons learned from every technology and medium used in Knock Knock. It combines 8-bit animation, tracking mattes, AI style transfer, and one-take performance with a paradoxically raw and stripped-down musical performance.